The Old Republic Failure
Posted by Mo on July 31, 2012 · Leave a Comment
Escaping to a galaxy far far away never seemed so tantalizing. A huge game, rumored to have had the biggest budget in video-game history, ten years in the making, tons of marketing, outstanding quality, voice-acting, a story you can follow… The Old Republic had it all… And yet why did it fail so hard? Make … Continue reading →
Filed under General Game Gibbering · Tagged with BioWare, Blizzard, character, Individualism, Knights of the Old Republic, Protagonist, Replay Value, Role-Playing, RPG, Star Wars, SWTOR, The Old Republic, Voice-Acting, Warcraft, World of Warcraft